Virtual Reality in higher education: added value, design, and practical implementation
This session is for teachers who want to explore whether and how Virtual Reality (VR) can meaningfully support their teaching practice.
Workshop description
Rather than focusing on technology alone, the workshop starts from a pedagogical perspective: when does immersive experience add value that other teaching methods cannot provide? Participants will be introduced to a practical decision-making framework to assess when VR is worth considering and when it is not.
We will explore key didactical questions, such as how VR can support specific learning goals, how to design meaningful learning activities around it, and how to facilitate reflection and assessment. Real use cases from different disciplines will illustrate both the opportunities and the limitations of VR in practice. Participants of course have the opportunity to experience VR simulations themselves.
By joining this workshop you will gain insights into the didactical and practical aspects of implementation within the UM context, including available facilities, tools, and support. Lessons learned from existing applications will help anticipate common challenges and make informed, realistic choices.
Learning objectives
By the end of the session, participants will have a clearer understanding of how to evaluate, design, and where appropriate integrate VR into their teaching in a way that is pedagogically sound and feasible within their own context.
This activity may count towards your Continuing Professional Development (CPD) if relevant to your situation.
Target group
UM educators
Capacity
8 participants
This workshop is a collaboration between the University Library, DEXLab and the Limburg Immersive Tech Network (LIT). The workshop is also open to colleagues from Zuyd Hogeschool and other affiliates of the LIT network.
Availability
Available spaces: 8/ 8
Location
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